![captain flacon captain flacon](http://pm1.narvii.com/6071/629b157a9f8bf8cef9177ff74d43e7c24261aa2a_hq.jpg)
Tracking the pocket and shielding an incoming unsafe attack will put you at an advantage to punish the Falcon that lands behind you after an attack with a b-air or wavedash OoS grab. Falcon makes up for this awkward space with his incredible dash-dance, which is constantly moving this pocket back and forth. Spacing yourself inside this pocket will give you an edge over Falcon in the neutral game. This pocket especially punishes Falcon’s best KO move, f-air (knee) because the hit-box is too high to connect with the majority of the cast when inside this pocket. Falcon can throw out a d-air or n-air that can sometimes connect with taller characters in this pocket, but it is usually not a solid hit and can be punished right after. Spacing inside this pocket gives you a huge advantage because you’re far enough away from Falcon to punish a whiffed in-place aerial, and too close for the dashed aerial to connect with your character. The drastic difference in space where the two types of aerials actually land leaves an empty pocket where Falcon cannot cover much at all.
![captain flacon captain flacon](https://pbs.twimg.com/media/DeA-7YpUQAA8dUZ.jpg)
While this is a great advantage in some ways, it is also a disadvantage as well. This allows Falcon to control the space and punish the mistakes of opponents who are spaced far from him. Falcon’s dashed aerials (or momentum aerials) however, propel Falcon far passed the space that in-place aerials control. The longest hitting aerial falcon has is n-air, so knowing the length of this move and spacing just outside this move’s hitbox will help you in your spacing game against Falcon. Slight aerial drift can be applied to these aerials to hit an opponent who might me slightly out of range, but they generally control the space just within his f-air range. Falcon’s in-place aerials hit obviously, the space right in front of him. Couple this with his exceptionally strong dash-dance, and Falcon can weave back and forth to vary the range and placement of his moves, most infamously the knee (f-air).Įven though Falcon has incredible range with his SHFFL aerials, they hit in two very specific places, each far from each other. Falcon’s speed boosts his short hop with insane range as he can literally attack you from the other side of the stage. Falcon can take any character from 0% to 80% in the matter of seconds and finish the stock right then and there. However, there are very valuable tactics to employ in your play against Captain Falcon that can help give you the edge in tournament.Ĭaptain Falcon’s greatest strength is his incredible speed in terms of both raw movement speed and combo follow-ups. He dominates the Melee cast through sheer speed and destructive kill set-ups. Falcon is a heavily momentum based character who’s punish game is extremely strong and compounds on itself very well.